Gamification in Education Context: The Intention, The Design and The Result. Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi, [S. l.], v. 6, n. 2, p. 75–80, 2021. DOI: 10.25139/inform.v6i2.4035. Disponível em: https://ejournal.unitomo.ac.id/index.php/inform/article/view/4035. Acesso em: 20 jun. 2026.