Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika https://ejournal.unitomo.ac.id/index.php/mipa <p>Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika berisi tulisan yang berasal dari hasil penelitian, kajian, atau karya ilmiah di bidang Matematika dan Pendidikan Matematika.&nbsp;Terbit dua kali setahun yaitu Maret dan Oktober. Artikel yang masuk akan direview oleh reviewer yang berkompeten di bidangnya.</p> <p>&nbsp;</p> <p>ISSN <a href="http://u.lipi.go.id/1362104720" target="_blank" rel="noopener">2337-9421</a> (Print)<br>ISSN <a href="http://u.lipi.go.id/1496983547" target="_blank" rel="noopener">2581-1290</a> (Online)&nbsp;</p> en-US [email protected] (Lusiana Prastiwi) [email protected] (Lusiana Prastiwi) Thu, 03 Apr 2025 10:18:32 +0700 OJS 3.1.1.0 http://blogs.law.harvard.edu/tech/rss 60 Deskripsi Pelaksanaan Projek Penguatan Profil Pelajar Pancasila Dengan Tema Kewirausahaan Pada Materi Aritmatika Sosial https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9937 <p><strong><em>Abstract </em></strong></p> <p><em>The rapid advancement of technology, the ever-evolving social and cultural dynamics, environmental transformations, and the differing characteristics of the future job market have significantly impacted education at all levels and across all aspects of culture. These factors have served as the driving force behind the emergence of the Pancasila Student Profile, which is one of the key implementations of the Merdeka Curriculum.</em> <em>This descriptive qualitative research study aims to examine the implementation of the Pancasila Student Profile Strengthening Project (P5) under the theme of entrepreneurship, integrated with social arithmetic material. The researcher employed purposive sampling to determine the research subjects: three educators and six students. Data </em><em>was</em><em> collected through student activity observations, P5 implementation interview guidelines, and social arithmetic tests. The data were analyzed using an interactive qualitative analysis model involving the stages of data condensation, data display, and conclusion drawing or verification.</em> <em>The findings reveal that the P5 design process includes planning time allocation and dimensions, identifying school readiness, selecting a general theme, determining specific topics, designing project modules, selecting dimensions, elements, and sub-elements, and exploring the project flow. The implementation demonstrated strong integration between school readiness, project execution, and structured evaluation. Despite some challenges, such as student discipline issues and limited supervision, the project improved students' understanding of the subject matter. It supported the development of key Pancasila Student Profile dimensions, namely critical thinking, creativity, and collaboration. Furthermore, the results of the social arithmetic tests indicate that the P5 implementation contributed to improving students' conceptual understanding.</em></p> <p><strong><em>Keywords</em></strong><strong><em>: </em></strong><em>Entrepreneurship; Independent Curriculum;</em> <em>Pancasila Student Profile Strengthening Project; Social Arithmetic.</em></p> <p>&nbsp;</p> <p><strong><em>Abstrak </em></strong></p> <p><em>Perkembangan teknologi yang sangat cepat, dinamika sosial dan budaya yang terus berubah, transformasi lingkungan hidup, serta perbedaan karakteristik dunia kerja di masa depan memberikan dampak yang signifikan terhadap pendidikan di semua jenjang dan pada setiap aspek kebudayaan merupakan hal yang melatarbelakangi munculnya Profil Pelajar Pancasila yang merupakan salah satu bentuk Implementasi Kurikulum Merdeka. Penelitian ini merupakan penelitian kualitatif deskripstif bertujuan untuk mengetahui pelaksanaan Projek Penguatan Profil Pelajar Pancasila (P5) dengan tema kewirausahaan pada materi aritmatika sosial. Peneliti menggunakan Teknik purposive sampling dalam penentuan subjek penelitian yang terdiri dari 3 subjek dari pendidik dan 6 siswa. Data diperoleh dari hasil observasi aktivitas siswa, pedoman wawancara keterlaksanaan P5, dan tes aritmatika sosial. Data dianalisis menggunakan analisis kualitatif model interaktif dengan tahapan: kondensasi data, penyajian data, dan penarikan kesimpulan atau verifikasi. Hasil penelitian menunjukkan bahwa proses desain P5 terdiri atas merancang alokasi waktu dan dimensi, mengidentifikasi kesiapan sekolah, memilih tema umum, penentuan topik spesifik, merancang modul projek, pemilihan dimensi, elemen dan sub-elemen, dan mengeksplorasi alur projek. Keterlaksanaan </em><em>menunjukkan integrasi yang baik antara kesiapan sekolah, pelaksanaan projek, dan evaluasi terstruktur</em><em>. </em><em>Meskipun terdapat kendala seperti ketidaktertiban siswa dan kurangnya kontrol, projek ini efektif dalam membantu pemahaman materi dan mendukung tercapainya dimensi bernalar kritis, kreatif, dan bergotong royong.</em><em> Kemudian, hasil tes aritmatika sosial, terlihat bahwa pelaksanaan P5 dapat meningkatkan pemahaman konsep siswa.</em></p> <p><strong><em>Kata Kunci</em></strong><strong><em>: </em></strong><em>Aritmatika Sosial; Kewirausahaan; Kurikulum Merdeka; Projek Penguatan Profil Pelajar Pancasila</em></p> Nurwati Djam'an, Sarmita Sarmita, Alimuddin Alimuddin Copyright (c) 2025 Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9937 Fri, 28 Mar 2025 04:19:55 +0700 Penalaran Matematis Siswa SMA dalam Menyelesaikan Masalah Berdasarkan Kemampuan Matematika https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9849 <p><strong><em>Abstract</em></strong></p> <p><em>Mathematical reasoning is a mental activity that connects relevant facts to draw conclusions based on valid arguments. This research aims to describe the mathematical reasoning of high school students with high, medium, and low mathematical abilities in solving problems. </em><em>This research also offers a comprehensive understanding of how varying levels of mathematical ability influence students' reasoning processes in problem-solving. </em><em>This research used qualitative methods with the subjects being three students in class X-8 of SMA Negeri 1 Trawas, each representing high, medium, and low levels of mathematical ability. Research instruments include mathematical ability tests, mathematical reasoning tests, and interview guidelines, with triangulation of time to ensure the validity of data. Data analysis was carried out through reduction, presentation, and concluding data. The research results show that students with high mathematical abilities can explain information in verbal and symbolic form, develop problem-solving strategies, carry out mathematical manipulations, provide reasons for solutions, check the correctness of each stage, and provide conclusions on the solution process. Students with moderate abilities show similar abilities but do not provide conclusions about the solution process. Meanwhile, students with low abilities also showed similar solution steps but did not provide conclusions about the solution process. These findings provide insight into differences in students' mathematical reasoning abilities based on their mathematical ability.</em></p> <p><strong><em>Keywords</em></strong><strong><em>: </em></strong><em>Mathematical Reasoning; Mathematical Ability</em>;<em> Solving Problems. </em></p> <p>&nbsp;</p> <p><strong><em>Abstrak</em></strong></p> <p><em>Penalaran matematis adalah aktivitas mental yang menghubungkan fakta-fakta relevan untuk menarik kesimpulan berdasarkan argumen yang valid. Penelitian ini bertujuan untuk mendeskripsikan penalaran matematis siswa SMA dengan kemampuan matematika tinggi, sedang, dan rendah dalam menyelesaikan masalah. Penelitian ini juga memberikan pemahaman yang komprehensif mengenai bagaimana tingkat kemampuan matematika memengaruhi proses penalaran siswa dalam menyelesaikan masalah. Penelitian ini menggunakan metode kualitatif dengan subjek tiga siswa kelas X-8 SMA Negeri 1 Trawas, masing-masing mewakili tingkat kemampuan matematika tinggi, sedang, dan rendah. Instrumen penelitian meliputi tes kemampuan matematika, tes penalaran matematis, dan pedoman wawancara, dengan triangulasi waktu untuk menjamin keabsahan data. Analisis data dilakukan melalui reduksi, pemaparan, dan penarikan kesimpulan dari data. Hasil penelitian menunjukkan bahwa siswa berkemampuan matematika tinggi mampu menjelaskan informasi dalam bentuk verbal dan simbol, menyusun strategi penyelesaian masalah, melakukan manipulasi matematika, memberikan alasan terhadap solusi yang diberikan, memeriksa kebenaran setiap tahapan, dan memberikan kesimpulan atas proses penyelesaian. Siswa berkemampuan sedang menunjukkan kemampuan serupa, tetapi tidak memberikan kesimpulan atas proses penyelesaian. Sementara itu, siswa berkemampuan rendah juga menunjukkan langkah-langkah penyelesaian serupa, namun tidak memberikan kesimpulan atas proses penyelesaian. Temuan ini memberikan wawasan mengenai perbedaan kemampuan penalaran matematis siswa berdasarkan kemampuan matematika.</em></p> <p><strong><em>Kata Kunci</em></strong><strong><em>:</em></strong><em>Menyelesaikan Masalah; Kemampuan Matematika; Penalaran Matematis.</em></p> <p>&nbsp;</p> Yulinah Yulinah, Syarifatul Maf'ulah, Nurwiani Nurwiani Copyright (c) 2025 Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9849 Wed, 02 Apr 2025 18:36:50 +0700 Simulasi Model Perpindahan Panas Pada Proses Penetasan Telur Menggunakan Software Matlab https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9827 <p><strong><em>Abstract</em></strong></p> <p><em>This study aims to analyze the heat transfer profile in the artificial egg hatching process that approaches the natural process using interface boundary conditions. Simulations are carried out by varying the temperature and length of the egg axis, with solutions using the θ-method. The steps taken include parameter identification, program creation using Matlab software, simulation, and analysis of results. The results of the study showed that the fastest heat transfer in quail eggs was at a temperature of 37°C, chicken eggs at 38°C or 39°C, and duck eggs at 37°C or 39°C. The fastest heat transfer occurred when the length of the egg axis was below average.</em></p> <p><strong><em>Keywords</em></strong><strong><em>: </em></strong><em>Egg; Heat; Matlab; θ-Method</em>.</p> Miftahur Ro'ifah Copyright (c) 2025 Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9827 Sat, 05 Apr 2025 05:47:20 +0700 The Integration of the RBL-STEM Learning Model and Graph Theory in Solving Transportation and Logistics Optimization Problems to Enhance Students' Computational Thinking Skills https://ejournal.unitomo.ac.id/index.php/mipa/article/view/10025 <p><strong><em>Abstract</em></strong></p> <p><em>This study aims to integrate the Research-Based Learning (RBL) model with the STEM approach and graph theory in solving transportation and logistics optimization problems to enhance students’ computational thinking skills. The model is designed to train students in identifying transportation and logistics issues, exploring solutions based on graph theory, and analyzing and optimizing distribution routes using algorithms such as Dijkstra and Floyd-Warshall. This research employs a narrative qualitative method, analyzing research-based learning through six RBL-STEM phases: problem identification, initial solution exploration, data collection, data analysis, result interpretation, and model presentation. The results show that this approach significantly improves students’ skills in problem decomposition, pattern recognition, algorithmic thinking, and abstraction in solving real-world problems. Concretely, students demonstrated an average score improvement of 23% in computational thinking indicators after participating in the learning process, particularly in designing optimal route graph models and constructing algorithmic logic for route selection. Moreover, the use of technologies such as Google Maps and graph modeling software enables students to perform real-time data-driven analysis. Therefore, this study proves that the integration of RBL-STEM and graph theory not only enhances conceptual understanding of transportation and logistics optimization but also equips students with applicable computational thinking skills for real-world contexts. This learning model can serve as a reference in developing more innovative and industry-relevant STEM-based teaching strategies.</em></p> <p><strong><em>Keywords: RBL-STEM; Graph; Transportation; Logistics; Computational Thinking Skill.</em></strong></p> Marsidi Marsidi Copyright (c) 2025 Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika https://ejournal.unitomo.ac.id/index.php/mipa/article/view/10025 Sun, 06 Apr 2025 01:33:52 +0700 Efektivitas Penggunaan Game Edukasi Wordwall dan Motivasi Terhadap Hasil Belajar Peluang Kejadian https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9073 <p><strong><em>Abstract </em></strong></p> <p><em>The wordwall educational game is a digital game-based learning application that has various quiz features with a combination of colors, moving images, and sounds that can be used by educators in learning.</em> <em>Wordwall educational games can also motivate students to learn.</em> <em>Learning motivation is the overall driving force within students to drive behavioral changes that lead to learning activities to improve their learning outcomes so that the expected educational goals are achieved.</em> <em>The aims of this study is to determine the effect of the use of wordwall educational games to motivatived partially or together on the mathematics learning outcomes of SMKN Mojoagung class X AKL 3 students on the material of event probability.</em> <em>This study is a quantitative study.</em> <em>The population in this study were all class X AKL students of SMKN Mojoagung.</em> <em>The research data were taken using a questionnaire on the use of wordwall educational games, a questionnaire on learning motivation and a learning outcome test that had been validated.</em> <em>The data analysis technique used multiple linear regression tests consisting of classical assumption tests and hypothesis tests.</em> <em>Based on the results of the study, it can be concluded that there is an influence of the use of wordwall educational games on the learning outcomes of the probability of occurrence, there is an influence of motivation on the learning outcomes of the probability of occurrence and there is an influence of the use of wordwall educational games and motivation on the learning outcomes of students' probability of occurrence. </em></p> <p><strong><em>Keywords:</em></strong><em> Wordwall Educational Games, Learning Outcomes, Motivation, probability of occurrence.</em></p> <p><strong><em>Abstrak </em></strong></p> <p><em>Game edukasi wordwall merupakan sebuah aplikasi pembelajaran berbasis game digital yang memiliki berbagai fitur kuis dengan kombinasi warna, gambar bergerak, dan suara yang dapat dimanfaatkan oleh pendidik di dalam pembelajaran. Game edukasi wordwall juga dapat memberikan motivasi kepada siswa</em><em> dalam belajar</em><em>. Motivasi belajar adalah keseluruhan daya penggerak di dalam diri siswa untuk menggerakan perubahan tingkah laku yang menimbulkan kegiatan belajar untuk meningkatkan hasil belajarnya sehingga tercapai tujuan pendidikan yang diharapkan. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan game edukasi wordwall untuk memotivasi siswa baik secara parsial maupun bersama-sama terhadap hasil belajar matematika siswa SMKN Mojoagung kelas X AKL 3 pada materi peluang kejadian. Penelitian ini merupakan penelitian kuantitatif. Populasi dalam penelitian ini adalah seluruh siswa kelas X AKL SMKN Mojoagung. Data </em><em>penelitian </em><em>diambil menggunakan angket penggunaan game edukasi wordwall, angket motivasi belajar dan tes hasil belajar yang telah divalidasi</em><em>.</em><em> Teknik analisis data pada penelitian ini menggunakan uji regresi linear berganda yang terdiri dari uji asumsi klasik dan uji hipotesis. Berdasarkan hasil penelitian dapat disimpulkan bahwa ada pengaruh penggunaan game edukasi wordwall terhadap hasil belajar peluang kejadian, ada pengaruh motivasi terhadap hasil belajar peluang kejadian dan ada pengaruh penggunaan game edukasi wordwall dan motivasi terhadap hasil belajar peluang kejadian siswa. </em></p> <p><strong><em>Kata Kunci :</em></strong> <em>Game Edukasi Wordwall</em><em>,</em><em> Hasil Belaja</em><em>r, Motivasi, peluang kejadian.</em></p> Fiki Nanda Aluna, Nahlia Rakhmawati, Fatchiyah Rahman Copyright (c) 2025 Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9073 Wed, 16 Apr 2025 08:26:37 +0700 Pengaruh Penerapan Model Discovery Learning Berbantuan Video Animasi Terhadap Hasil Belajar Matematika Siswa Kelas VIII SMP Negeri 3 Kahu https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9921 <p><strong><em>Abstract </em></strong></p> <p><em>This study aims to analyze the effect of using the discovery learning model assisted by animated videos on improving students' mathematics learning outcomes on geometric shapes' properties. The research employed a quasi-experimental design with a posttest-only control group approach. All eighth-grade students at SMP Negeri 3 Kahu constituted the population, with two classes randomly selected as samples. Class VIII A was the experimental group, which used the discovery learning model assisted by animated videos, while Class VIII B acted as the control group without using animated videos. The research instrument was a learning outcome test designed to assess students' understanding of the material. The findings indicated that the average score in the experimental class was 58, which was higher than that of the control class, which only achieved an average score of 52.32. The mastery learning level in the experimental class was also higher at 50%, compared to only 19% in the control class. Statistical analysis using the Mann-Whitney test yielded a Z<sub>hitung</sub> value of -2.041 with a significance level of 0.041 (&lt; 0.05), indicating that the null hypothesis (H<sub>0</sub>) was rejected and the alternative hypothesis (H<sub>1</sub>) was accepted. Based on these findings, it can be concluded that implementing the discovery learning model assisted by animated videos significantly affects students' learning outcomes.</em></p> <p><strong><em>Keywords</em></strong><strong><em>: </em></strong><em>Discovery Learning; Animated Video; Learning Outcomes; Mathematics; Education</em>.</p> <p><strong><em>Abstrak </em></strong></p> <p><em>Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan model pembelajaran discovery learning berbantuan video animasi terhadap peningkatan hasil belajar matematika siswa pada materi sifat-sifat bangun geometri. Penelitian ini menerapkan desain eksperimen semu dengan pendekatan posttest-only control group design. Seluruh siswa kelas VIII di SMP Negeri 3 Kahu menjadi populasi dalam penelitian ini, dengan sampel dua kelas yang dipilih secara acak. </em><em>Kelas VIII A merupakan kelas eksperimen yang menggunakan model discovery learning dengan bantuan video animasi, sedangkan kelas VIII B sebagai kelas kontrol tanpa bantuan video animasi. Instrumen penelitian yang digunakan berupa tes hasil belajar untuk mengukur pemahaman siswa terhadap materi. Hasil penelitian menunjukkan bahwa di kelas eksperimen rata-rata hasil belajar mencapai 58, lebih tinggi dibandingkan dengan kelas kontrol yang hanya memperoleh nilai rata-rata 52,32. Tingkat ketuntasan belajar di kelas eksperimen juga lebih baik, yaitu sebesar 50%, dibandingkan dengan kelas kontrol yang hanya mencapai 19%. Analisis statistik menggunakan uji Mann-Whitney dengan </em><em>nilai Z<sub>hitung</sub> sebesar -2,041 dan signifikansi 0,041 (&lt; 0,05)</em><em>, yang berarti hipotesis nol (H<sub>0</sub>) ditolak dan hipotesis alternatif (H<sub>1</sub>) diterima. Berdasarkan temuan tersebut, dapat disimpulkan bahwa penerapan model pembelajaran discovery learning dengan bantuan video animasi memberikan pengaruh yang signifikan terhadap hasil belajar siswa.</em></p> <p><strong><em>Kata Kunci</em></strong><strong><em>: </em></strong><em>Discovery Learning; Video Animasi; Hasil Belajar; Matematika; Pendidikan</em>.</p> Nurwati Djam'an, Rifka Adriani Aswar Copyright (c) 2025 Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika https://ejournal.unitomo.ac.id/index.php/mipa/article/view/9921 Fri, 18 Apr 2025 11:04:26 +0700