The Effectiveness of Application of The Uno Stack For Question Card-Assed Game-Based Learning Model To Improve Indonesian Learning Outcomes In The Covid-19 Pandemic

  • Kusmiyati
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Keywords: Game-Based Learning Model, Uno Stacko Media for Question Card

Abstract

This study aims to determine the effectiveness of the game-based learning model based on the uno stack media for question cards to improve the learning outcomes of Indonesian class VII students at MTS Darul Ulum Lamongan. This study is pre-experimental and uses a one-group pretest-posttest design. The number of subjects in this study was 25 students. Methods of data collection using pretest and posttest. The analysis technique uses a simple paired t-test. The
results of the study show that there is a difference in the average learning outcomes before and after using the game-based learning model assisted by the Uno Stacko media for question cards. The post-test mean value (79.20) was higher than the pre-test mean (46.60). Based on the analysis in the calculation table shows the t value of -12,099 and the significant test shows the result (p) 0.000 <0.05 with a significance level (α) of 5%. It can be concluded that the game-based learning model assisted by the uno stack media for question cards is effective for improving Indonesian language learning outcomes on the subject of folk poetry.

Published
2022-12-04