Mathematics Education Game Using the Finite State Machine Method to Implement Virtual Reality in Game Platformer

Abstract views: 418 , PDF (Bahasa Indonesia) downloads: 282

Abstract

Rapid technological developments have changed the patterns and systems that existed before. One of them is a Gim that has collaborated with the world of Education, the Gim is called an educational Gim. There are advantages in building an educational Gim that is visualization of real problems and increasing interest in learning. Mathematics is one of the subjects that is considered difficult for students. This is due to a lack of understanding of students in mastering the material given. In grade 5 elementary school students, desperately need rapid understanding because the class students receive more material and lessons from the previous class. The Finite State Machine method that was applied to the Gim "The Story of Rino’s Life" with additional multimedia and storyline, the Gim became more interesting and fun to play. The results of this study indicate that this Gim has fulfilled the needs of players, namely as a learning medium that makes it easier for students in grade 5 to understand mathematical material and also provides motivation to always learn mathematics.

Author Biography

, Teknik Informatika, Universitas Dian Nuswantoro
Teknik Informatika

References

E. M. Yeni, "Kesulitan Belajar Matematika Di Sekolah Dasar," Jupendas, vol. 2, 2015.

"Martinrecords," Desember 2017. [Online]. Available: http://www.martinrecords.com/game/penting-untuk-diketahui-sejarah-perkembangan-game-dan-jenisnya/. [Accessed 29 November 2018].

A. V. Vitianingsih, “Game Edukasi Sebagai Media Pembelajaran Pendidikan Anak Usia Dini,” Inf. J. Ilm. Bid. Teknol. Inf. dan Komun., vol. 1, no. 1, pp. 1–8, 2016.

A. S. Huda, "Game Edukasi Cepat Tepat dengan Metode Finite State Machine," Teknik Informatika - UINMMI, 2016.

I. N. Sukajaya, A. Vitianingsih, S. M. S. N, K. E. Purnama, M. Hariadi, and M. H. Purnomo, “Multi-parameter dynamic difficulty game ’ s scenario using Box-Muller of Gaussian distribution Multi-Parameter Dynamic Difficulty Game ’ s Scenario Using Box-Muller of Gaussian Distribution,” in The 7th International Conference on Computer Science & Education (ICCSE 2012), 2012, no. July 14-17, pp. 1666–1671.

Jason Brownlee, Finite State Machine(fsm). 2002

T. BKG, Terampil Berhitung Matematika untuk SD Kelas 5, Erlangga, 2018.

C. W. Lasut, 63 Permainan Tematik, Menciptakan Pembelajaran Berkarakter, Bermakna dan Mnyenangkan, AndiPublisher, 2015.

D. A. Purnama Sari, "Pengembangan Model Pembelajaran Berbasis IDI," STMIK Royal - Pengembangan, 2018.

P. N. E. W. Dian Wahyu Putra, "Game Edukasi Berbasis Android Sebagai Media Pembelajaran Untuk Anak Usia Dini," Jurnal Informatika Merdeka Pasuruan, vol. 1, 2016.

Z. A. A. H. Tri Setianto, "Pembuatan Game "Math Task" dengan Metode Fuzzy Sukamoto," Ilmu Komputer dan Teknologi Informasi, vol. 1, 2016.

D. A. Diana Laily, "Analisa Dan Perancangan Game Edukasi sebagai Motivasi," Simetris, vol. 8, 2017.

Wearesocial.com, “Digital in 2019,” New York, 2019.

A. R. M. S. Ridwan Sanjaya, "Android," in Mudah Membuat Game Edukasi Berbasis Android, Elex Media Komputindo, 2016.

A. C. Luther, Authoring Interactive Multimedia. Boston: AP Professional, 1994.

A. H. Sutopo, Multimedia Interaktif dengan Flash. Yogyakarta: Graha Ilmu, 2003.

SoftwareTestingFundmentalEditors, “Black Box Testing,” 2019. [Online]. Available: http://softwaretestingfundamentals.com/black-box-testing. [Accessed: 30-Jan-2020].

M. A. Muttaqin and A. Susanto, “Aplikasi Stok Audit di PT. Media Sarana Data Berbasis Android Dengan Arsitektur Model View Presenter,” vol. 6, no. 2, pp. 112–123, 2020.

Guru99.Com, “What is User Acceptance Testing (UAT)? with Examples,” 2020. [Online]. Available: https://www.guru99.com/user-acceptance-testing.html. [Accessed: 30-Jan-2020].

Lakshay Sharma, “User Acceptance Testing – UAT,” p. 15, 2017.
Published
2020-02-20
How to Cite
, & . (2020). Mathematics Education Game Using the Finite State Machine Method to Implement Virtual Reality in Game Platformer. Inform : Jurnal Ilmiah Bidang Teknologi Informasi Dan Komunikasi, 5(1), 8-13. https://doi.org/10.25139/inform.v5i1.1860
Section
Articles