Pemodelan Tanaman Virtual Menggunakan Lindenmayer System
DOI:
https://doi.org/10.25139/inform.v2i2.311Keywords:
Pemodelan tiga dimensi, pohon, render, lindenmayer systemAbstract
Kontribusi komputer dalam bidang grafis berkembang sangat cepat, aplikasinya mulai dari sains, dunia industri manufaktur, medis, hingga militer. Berangkat dari hal tersebut pentingnya pengembangan sistem yang dapat mengurangi waktu saat render dan meminimalkan menggunakan sumber daya perangkat keras computer, sehingga dapat digunakan untuk komputer dengan skala kecil sekelas komputer personal. Menggunakan metode penelitian system development life cycle yang terdiri atas tahap menganalisa dan merancang pada pemodelan tiga dimensi tanaman, khususnya pohon menggunakan algoritma lindenmayer system, dimana penumbuhan percabangan dahan dan ranting, hingga daun, mengambil patokan koordinat objek pada titik percabangan untuk menumbuhkan bagian cabang lain pada pohon. Pada hasil penelitian didapatkan bahwa render dengan jumlah 130,904 vertice render 2 detik, daun segi delapan 2,57 detik, dan bentuk bulat dengan waktu render 3,6 detik. Simulasi pemodelan tanaman virtual tercapai.References
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