- Integrasi Video Microlearning dan Gamification dalam Pembelajaran Leadership Mahasiswa Kedokteran: A Pre Experimental Study

Indonesia

Authors

  • Jesica Mulyadi Universitas Negeri Gorontalo
  • Zuhriana K. Yusuf Universitas Negeri Gorontalo
  • Riska Nuryana Universitas Negeri Gorontalo
  • Sulaiman Putra Nagaring Universitas Negeri Gorontalo
  • Sitty Fadhilla Fitrianty Lahay Universitas Negeri Gorontalo

DOI:

https://doi.org/10.25139/htc.v9i1.12149

Keywords:

microlearning, gamification, leadership, medical students

Abstract

Abstract

Background: Digital transformation in medical education has encouraged the implementation of innovative learning methods that are more interactive and student-centered. The integration of video microlearning and gamification is considered capable of improving the effectiveness of leadership learning among medical students through a more flexible, engaging, and participatory learning experience. This study aimed to analyze the effect of integrating video microlearning and gamification on leadership knowledge among medical students.

Methods: This study employed a pre-experimental design with a one-group pretest–posttest approach. The study was conducted among fourth-semester undergraduate medical students with a total sample of 65 respondents selected using total sampling technique. The intervention consisted of short-duration microlearning videos on transformational leadership theory followed by gamification-based interactive quizzes using the Quizizz platform. Leadership knowledge was measured using a 16-item multiple-choice questionnaire that had been validated (p<0.001) and demonstrated good reliability (Cronbach’s Alpha=0.78). Data were analyzed using a paired t-test with a significance level of p<0.001.

Results: Most respondents were female (72%). The findings demonstrated an increase in the mean leadership knowledge score following the intervention. The mean pretest score increased from 9.46 to 15.28 in the posttest, with a mean difference of 5.82. Statistical analysis revealed that the integration of video microlearning and gamification had a significant effect on improving leadership knowledge among medical students (p<0.001).

Conclusion: The integration of video microlearning and gamification was effective in improving leadership knowledge among medical students. This technology-based learning approach has the potential to become an innovative strategy for promoting more active, interactive, and student-centered leadership learning in medical education.

References

T. Swanwick, K. Forrest, and B. C. O’Brien, Eds., Understanding Medical Education: Evidence, Theory and Practice, Third. Oxford, Inggris: Wiley Blackwall, 2019.
[2] N. F. Almunawaroh and J. Steklacs, “The interplay of secondary EFL teachers ’ pedagogical beliefs and pedagogical content knowledge with their instructional material use approach orientation,” Heliyon, vol. 2025, no. e42065, pp. 1–12, 2025, doi: 10.1016/j.heliyon.2025.e42065.
[3] A. Gorbunova, C. Lange, A. Savelyev, K. Adamovich, and J. Costley, “The Interplay of Self-Regulated Learning , Cognitive Load , and Performance in Learner-Controlled Environments,” Educ. Sci., vol. 14, no. 860, pp. 1–15, 2024.
[4] M. J. Dolasinski and J. Reynolds, “Microlearning : A New Learning Model,” J. Hosp. Tour. Res., vol. 44, no. 3, pp. 551–561, 2020, doi: 10.1177/1096348020901579.
[5] R. E. Mayer and L. Fiorella, “Multimedia Learning,” in Multimedia Learning, Third Edit., Cambridge: Cambridge University Press, 2022, pp. 3–16. doi: 978-1-107-18750-4.
[6] J. C. De Gagne et al., “Microlearning in Health Professions Education : Scoping Review Corresponding Author :,” JMIR Med. Educ., vol. 5, no. 2, pp. 1–10, 2019, doi: 10.2196/13997.
[7] S. C. Liew, M. P. Tan, E. Breen, K. Krishnan, I. Sivarajah, and N. Raviendran, “Microlearning and online simulation ‑ based virtual consultation training module for the undergraduate medical curriculum – a preliminary evaluation,” BMC Med. Educ., pp. 1–10, 2023, doi: 10.1186/s12909-023-04777-1.
[8] K. Leong, A. Sung, and C. Blanchard, “A review of the trend of microlearning,” JWAM, vol. 13, no. 1, pp. 88–102, 2021, doi: 10.1108/JWAM-10-2020-0044.
[9] W. D. Huang, V. Loid, and J. S. Sung, “Reflecting on gamified learning in medical education : a systematic literature review grounded in the Structure of Observed Learning Outcomes ( SOLO ) taxonomy 2012 — 2022,” BMC Med. Educ., pp. 1–10, 2024, doi: 10.1186/s12909-023-04955-1.
[10] K. Krishnamurthy et al., “Benefits of gamification in medical education,” Clin. Anat., vol. 35, no. 6, pp. 795–807, 2022, doi: https://doi.org/10.1002/ca.23916.
[11] K. Ishizuka, K. Shikino, H. Kasai, Y. Hoshina, S. Miura, and T. Tsukamoto, “The influence of Gamification on medical students ’ diagnostic decision making and awareness of medical cost : a mixed- method study,” BMC Med. Educ., vol. 23, no. 813, pp. 1–13, 2023.
[12] T. Hao, J. G. Winn, and Q. Qiang, Unlocking potential : Systematic review the use of gamification in leadership curriculum, vol. 29, no. 10. Springer US, 2024. doi: 10.1007/s10639-023-12332-0.
[13] W. Oliveira, O. Pastushenko, L. Rodrigues, A. M. Toda, and P. T. Palomino, “Does gamification affect flow experience? A systematic literature Review,” Int. GamiFINConference 2021 (GamiFIN 2021), vol. 151, no. 102648, pp. 1–10, 2021.
[14] H. Moin, S. Zafar, R. Ashraf, S. Majeed, and M. Asad, “The power of play-based learning : evaluating the impact of collaborative gamified quizzing on medical students ’ learning through the lens of Kirkpatrick ’ s framework,” BMC Med. Educ., vol. 26, no. 411, pp. 1–16, 2026.
[15] R. D. Horniblow et al., “Clinical Clu-­ Dr : A Scalable Gamified Tool for Clinical Reasoning Practice,” Clin. Teach., vol. 23, no. e70388, pp. 1–6, 2026, doi: 10.1111/tct.70388.

Downloads

Published

2026-06-26