Uji Kelayakan Buku Ajar Matematika Dasar Terintegrasi Challenge Based on Blended Learning untuk Meningkatkan Kemampuan Bepikir Kreatif

  • Adi Satrio Ardiansyah Universitas Negeri Semarang http://orcid.org/0000-0002-4897-9364
  • Salsabilla Naura Sari Universitas Negeri Semarang
  • Faridah Shawatul Hamidah Universitas Negeri Semarang
Abstract views: 326 , PDF downloads: 240

Abstract

Abstract

Basic Mathematics is one of the fundamental courses for students in various study programs. Mastery of this material needs to be supported by the selection of learning models and adjusted to the need for IT-based learning innovations. It is also necessary to develop student creativity, especially mathematical creativity, which is the challenges for graduates in the Industrial Era. For this reason, it is necessary to develop a Basic Mathematics Textbook that is integrated with the Challenge Based on Blended Learning (CB-BL) model to answer all these problems. This study aims to determine the feasibility test of these product. Development research with the 4D model was carried out where one of the stages was the Development, which tested the feasibility of the product through a questionnaire from several experts in mathematics and mathematics education. The results of the feasibility test were analyzed using descriptive statistics to determine the criteria for product development results. The results show that the Basic Mathematics Textbook integrated with the CB-BL model meets the feasibility test with a score of 90.48 (Very Eligible Criteria). Thus the Basic Mathematics Textbook integrated with the CB-BL model can be tested in class.

Keywords: Blended Learning, Challenge Based Learning, Challenge Based on Blended Learning, Creative Thinking Skills.

 

Abstrak

Matematika Dasar merupakan salah satu mata kuliah dasar bagi mahasiswa di berbagai program studi. Penguasaan materi tersebut perlu ditunjang dengan pemilihan model pembelajaran serta disesuaikan dengan kebutuhan akan inovasi pembelajaran berbasi IT. Selain itu, perlu pengembangan kreativitas mahasiswa khususnya kreativitas matematika merupakan tantangan bagi lulusan di era revolusi 4.0. Untuk itu perlu dikembangkan Buku Ajar Matematika Dasar yang terintegrasi dengan model Challenge Based on Blended Learning (CB-BL) untuk menjawab semua permasalahan tersebut. Penelitian ini bertujuan untuk mengetahui uji kelayakan dari pengembangan produk buku ajar tersebut. Penelitian pengembangan dengan model 4D dilaksanakan dimana salah satu tahapnya adalah pengembangan (Development) yang menguji kelayakan produk melalui angket beberapa ahli bidang pendidikan matematika dan matematika. Hasil uji kelayakan dianalisis dengan menggunakan statistik deskriptif untuk mengetahui kriteria hasil pengembangan produk. Hasil uji kelayakan menunjukkan bahwa Buku Ajar Matematika Dasar yang terintegrasi model CB-BL memenuhi uji kelayakan dengan skor 90.48 (kriteria Sangat Layak). Dengan demikian Buku Ajar Matematika Dasar yang terintegrasi model CB-BL dapat diuji coba di kelas.

Kata Kunci: Blended Learning, Challenge Based Learning, Challenge Based on Blended Learning, Kemampuan Berpikir Kreatif.

Downloads

Download data is not yet available.

Author Biographies

Adi Satrio Ardiansyah, Universitas Negeri Semarang

My name is Adi Satrio Ardiansyah. I am a Mathematics Education Lecturer of Universitas Negeri Semarang. I am interested in Mathematics Education Research especially in Mathematical Creativity, Higher-Order Thinking, Statistical Thinking and other students capability.

Salsabilla Naura Sari, Universitas Negeri Semarang

Universitas Negeri Semarang

References

[1] A. Benešová and J. Tupa, “Requirements for Education and Qualification of People in Industry 4.0,” Procedia Manuf., vol. 11, no. June, pp. 2195–2202, 2017, doi: 10.1016/j.promfg.2017.07.366.

[2] L. Prifti, M. Knigge, H. Kienegger, and H. Krcmar, “A Competency Model for ‘Industrie 4.0’ Employees,” Proc. der 13. Interantionalen Tagung Wirtschaftsinformatik, pp. 46–60, 2017, [Online]. Available: https://www.wi2017.ch/images/wi2017-0262.pdf.

[3] A. Malik, “Creating Competitive Advantage through Source Basic Capital Strategic Humanity in the Industrial Age 4 . 0,” Int. Res. J. Adv. Eng. Sci., vol. 4, no. 1, pp. 209–215, 2019.

[4] H. Subekti, M. Taufiq, H. Susilo, I. Ibrohim, and H. Suwono, “Mengembangkan Literasi Informasi Melalui Belajar Berbasis Kehidupan Terintegrasi Stem Untuk Menyiapkan Calon Guru Sains Dalam Menghadapi Era Revolusi Industri 4.0: Revieu Literatur,” Educ. Hum. Dev. J., vol. 3, no. 1, pp. 81–90, 2017, doi: 10.33086/ehdj.v3i1.90.

[5] Iswan & Herwina, “Penguatan Pendidikan Karakter Perspektif Islam dalam Era Millenial IR 4.0,” Pros. Semin. Nas. Pendidik. Era Revolusi, pp. 21–42, 2018, [Online]. Available: https://www-jstor-org.libproxy.boisestate.edu/stable/25176555?Search=yes&resultItemClick=true&searchText=%28Choosing&searchText=the&searchText=best&searchText=research&searchText=design&searchText=for&searchText=each&searchText=question.%29&searchText=AND.

[6] E. Levenson, “Tasks that may occasion mathematical creativity: Teachers’ choices,” J. Math. Teach. Educ., vol. 16, no. 4, pp. 269–291, 2013, doi: 10.1007/s10857-012-9229-9.

[7] F. Hecklau, M. Galeitzke, S. Flachs, and H. Kohl, “Holistic Approach for Human Resource Management in Industry 4.0,” Procedia CIRP, vol. 54, pp. 1–6, 2016, doi: 10.1016/j.procir.2016.05.102.

[8] G. Yazgan-Sag and E. Emre-Akdogan, “Creativity from two perspectives: Prospective mathematics teachers and mathematician,” Aust. J. Teach. Educ., vol. 41, no. 12, pp. 25–40, 2016, doi: 10.14221/ajte.2016v41n12.3.

[9] S. Akgul and N. G. Kahveci, “A Study on the Development of a Mathematics Creativity Scale,” Eurasian J. Educ. Res., no. 62, pp. 57–76, 2016, doi: 10.14689/ejer.2016.62.5.

[10] E. A. Silver, “Fostering creativity through instruction rich in mathematical problem solving and problem posing,” ZDM, vol. 29, no. 3, pp. 75–80, 1997.

[11] Liliasari, S. Supriyanti, and M. N. Hana, “Students ’ Creative Thinking Enhancement Using Interactive Multimedia of Redox Reaction,” J. Pengajaran MIPA, vol. 21, pp. 30–34, 2016, doi: http://dx.doi.org/10.18269/jpmipa.v21i1.666.

[12] T. Setiawan and I. Junaedi, “Pengembangan Perangkat Pembelajaran Matematika dengan Pendekatan PBL untuk Meningkatkan Keterampilan Higher Order Thinking,” Unnes J. Math. Educ. Res., vol. 1, no. 1, pp. 72–80, 2012.

[13] N. R. Dewi and Y. S. Kusumah, “Developing Test of High Order Mathematical Thinking Ability in Integral Calculus Subject,” Int. J. Educ. Res., vol. 2, no. 12, pp. 101–108, 2014.

[14] Rajendra, Teaching and Acquiring Higher Order Thinking Skills Theory and Practice. Tanjong Malim: Universiti Pendidikan Sultan Idris, 2008.

[15] I. Y. Setyorini and A. Santoso, “Motivasi Dan Kemampuan Berpikir,” pp. 151–159, 2010.

[16] Suherman, Strategi Pembelajaran Matematika Kontemporer. Bandung: JICA, 2003.

[17] H. Hudojo, Pengembangan Kurikulum dan Pembelajaran Matematika. Surabaya: UM Press, 2003.

[18] R. Zevenbergen, S. Dole, and R. J. Wright, Teaching Mathematics in Primary Schools. New South Wales: National Library of Australia, 2004.

[19] R. Rochmad and M. Masrukan, “Studi Kinerja Mahasiswa dalam Menganalisis Materi Pada Pembelajaran Kooperatif Resiprokal,” Kreano, J. Mat. Kreat., vol. 7, no. 1, pp. 47–57, 2016, doi: 10.15294/kreano.v7i1.4986.

[20] L. Johnson and S. Adams, Challenge Based Learning: The Report from Implementation Project. Austin, Texas: The New Media Consortium, 2011.

[21] D. R. Garrison and H. Kanuka, “Blended learning: Uncovering its transformative potential in higher education,” Internet High. Educ., vol. 7, no. 2, pp. 95–105, 2004, doi: 10.1016/j.iheduc.2004.02.001.

[22] M. Nichols, K. Cator, and M. Torres, “Challenge Based Learning Guide,” Digit. Promise Chall. Inst., p. 59, 2016.

[23] S. Yoosomboon and P. Wannapiroon, “Development of a Challenge Based Learning Model via Cloud Technology and Social Media for Enhancing Information Management Skills,” Procedia - Soc. Behav. Sci., vol. 174, pp. 2102–2107, 2015, doi: 10.1016/j.sbspro.2015.02.008.

[24] T. Al Aslamiyah, P. Setyosari, and H. Praherdhiono, “Blended Learning Dan Kemandirian Belajar Mahasiswa Teknologi Pendidikan,” J. Kaji. Teknol. Pendidik., vol. 2, no. 2, pp. 109–114, 2019, doi: 10.17977/um038v2i22019p109.

[25] E. Surahman and H. D. Surjono, “Pengembangan adaptive mobile learning pada mata pelajaran biologi SMA sebagai upaya mendukung proses blended learning,” J. Inov. Teknol. Pendidik., vol. 4, no. 1, p. 26, 2017, doi: 10.21831/jitp.v4i1.9723.

[26] A. S. Ardiansyah, I. Junaedi, and M. Asikin, “Student’s Creative Thinking Skill and Belief in Mathematics in Setting Challenge Based Learning Viewed by Adversity Quotient,” Unnes J. Math. Educ. Res., vol. 7, no. 1, pp. 61–70, 2018.

[27] S. Junita, “Peningkatan Kemampuan Creative Problem Solving Matematis Siswa Smp Dengan Pendekatan Challenge Based Learning,” J. Pengajaran MIPA, vol. 21, no. 1, pp. 19–23, 2016, [Online]. Available: file:///D:/jurnal skripsi/literasi 2014 SMP(jurnal).pdf.

[28] A. S. Ardiansyah and M. Asikin, “Challenging students to improve their mathematical creativity in solving multiple solution task on challenge based learning class,” J. Phys. Conf. Ser., vol. 1567, no. 2, pp. 4–10, 2020, doi: 10.1088/1742-6596/1567/2/022088.

[29] A. S. Ardiansyah and I. Junaedi, “Tingkat kreativitas matematika siswa dalam menyelesaikan muliple solution task setting challenge based learning ditinjau dari kemampuan matematika dan perbedaan gender,” Pros. Semin. Nas. Mat. 3, vol. 3, pp. 258–265, 2020.

[30] H. Nufus, M. Duskri, and B. Bahrun, “Mathematical Creative Thinking and Student Self-Confidence in the Challenge-Based Learning Approach,” JRAMathEdu (Journal Res. Adv. Math. Educ., vol. 3, no. 2, p. 57, 2018, doi: 10.23917/jramathedu.v3i2.6367.

[31] S. S. Niam, S. Ibnu, and S. Santoso, “Model Challenge Based Learning Terhadap Kemampuan Berpikir Kreatif Mahasiswa,” J. Pendidik. - Teor. Penelitian, dan Pengemb., vol. 5, no. 4, pp. 36–43, 2020.

[32] W. Wahyudi, S. B. Waluya, H. Suyitno, and M. Isnarto, “Effectiveness of 3CM Learning Model with Blended Learning on Improving Creative Thinking Ability in Mathematical Problem Solving,” vol. 247, no. Iset, pp. 577–582, 2018, doi: 10.2991/iset-18.2018.117.

[33] W. Wahyudi, S. B. Waluya, H. Suyitno, and I. Isnarto, “The Use Of 3CM (Cool-Critical-Creative-Meaningful) Model In Blended Learning To Improve Creative Thinking Ability In Solving Mathematics Problem,” J. Educ. Sci. Technol., vol. 5, no. 1, p. 26, 2019, doi: 10.26858/est.v5i1.7852.

[34] W. Wahyudi, S. B. Waluya, H. Suyitno, and I. Isnarto, “The impact of 3CM model within blended learning to enhance students’ creative thinking ability,” J. Technol. Sci. Educ., vol. 10, no. 1, pp. 32–46, 2020, doi: 10.3926/jotse.588.

[35] A. R. Sya’Roni, P. A. Inawati, E. Guswanto, Susanto, and Hobri, “Students’ creative thinking skill in the flipped classroom-blended learning of mathematics based on lesson study for learning community,” J. Phys. Conf. Ser., vol. 1563, no. 1, 2020, doi: 10.1088/1742-6596/1563/1/012046.

[36] Kemendikbud, Penyegaran Infrastruktur Kurikulum 2013. Jakarta: Kemendikbud, 2018.

[37] Sudijono, Pengantar Statistika Pendidikan. Jakarta: Grafindo Persada, 2014.

[38] N. Abba, “Pengembangan Perangkat Pembelajaran Matematika Berorientasi Model Pembelajaran Berdasarkan Masalah (Problem- Based Instruction),” Universitas Negeri Surabaya, 2000.

[39] S. E. Gallagher and T. Savage, “Challenge-based learning in higher education: an exploratory literature review,” Teach. High. Educ., vol. 0, no. 0, pp. 1–23, 2020, doi: 10.1080/13562517.2020.1863354.

[40] M. Mulyono, A. S. Ardiansyah, R. Fariz, and ..., “Prespektif Gender terhadap Kemampuan Berpikir Kreatif Mahasiswa pada Blended Learning berbantu Google Classrooms,” Kreano, J. …, vol. 11, no. 2, pp. 245–255, 2020, [Online]. Available: https://journal.unnes.ac.id/nju/index.php/kreano/article/view/26540.
Published
2021-04-13
Section
Articles